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src/engine/renderer/glsl_source/clearFrameData_cp.glsl

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@@ -36,6 +36,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#insert common_cp
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#line 40000
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = BIND_LUMINANCE_STORAGE) writeonly buffer luminanceBuffer {

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