For a OpenXR app on Linux with Vulkan, would it be good to have a tutorial based on the newer XR_KHR_vulkan_enable2?
Some systems like this headset emulator only implement XR_KHR_vulkan_enable2 and the current tutorial doesn't cover using it: https://github.com/chnoblouch/aethervr#openxr-runtime
For a OpenXR app on Linux with Vulkan, would it be good to have a tutorial based on the newer XR_KHR_vulkan_enable2?
Some systems like this headset emulator only implement XR_KHR_vulkan_enable2 and the current tutorial doesn't cover using it: https://github.com/chnoblouch/aethervr#openxr-runtime