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project.godot
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38 lines (25 loc) · 798 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="FlowKit Developer Project"
run/main_scene="uid://o03sr7k7rnc5"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
FlowKitSystem="*uid://drwauu3hdl7k3"
FlowKit="*uid://b6cetiyknul1b"
[display]
window/size/mode=3
window/size/resizable=false
[editor_plugins]
enabled=PackedStringArray("res://addons/flowkit/plugin.cfg")
[rendering]
textures/canvas_textures/default_texture_filter=0