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// Copyright https://github.com/MothCocoon/FlowGraph/graphs/contributors
#include "FlowEditorModule.h"
#include "FlowEditorStyle.h"
#include "Asset/FlowAssetEditor.h"
#include "Asset/FlowAssetIndexer.h"
#include "Graph/FlowGraphConnectionDrawingPolicy.h"
#include "Graph/FlowGraphEditorSettings.h"
#include "Graph/FlowGraphPinFactory.h"
#include "Graph/FlowGraphSettings.h"
#include "Utils/SFlowWelcomeWindow.h"
#include "Utils/SLevelEditorFlow.h"
#include "MovieScene/FlowTrackEditor.h"
#include "Nodes/AssetTypeActions_FlowNodeBlueprint.h"
#include "Nodes/AssetTypeActions_FlowNodeAddOnBlueprint.h"
#include "Pins/SFlowInputPinHandle.h"
#include "Pins/SFlowOutputPinHandle.h"
#include "FlowModule.h"
#include "DetailCustomizations/FlowAssetDetails.h"
#include "DetailCustomizations/FlowNode_Details.h"
#include "DetailCustomizations/FlowNode_ComponentObserverDetails.h"
#include "DetailCustomizations/FlowNode_CustomInputDetails.h"
#include "DetailCustomizations/FlowNode_CustomOutputDetails.h"
#include "DetailCustomizations/FlowNode_PlayLevelSequenceDetails.h"
#include "DetailCustomizations/FlowNode_SubGraphDetails.h"
#include "DetailCustomizations/FlowNodeAddOn_Details.h"
#include "DetailCustomizations/FlowActorOwnerComponentRefCustomization.h"
#include "DetailCustomizations/FlowPinCustomization.h"
#include "DetailCustomizations/FlowNamedDataPinPropertyCustomization.h"
#include "DetailCustomizations/FlowAssetParamsPtrCustomization.h"
#include "DetailCustomizations/FlowDataPinValueOwnerCustomizations.h"
#include "DetailCustomizations/FlowDataPinValueStandardCustomizations.h"
#include "FlowAsset.h"
#include "AddOns/FlowNodeAddOn.h"
#include "Asset/FlowAssetParamsTypes.h"
#include "Find/FindInFlow.h"
#include "Nodes/Actor/FlowNode_ComponentObserver.h"
#include "Nodes/Actor/FlowNode_PlayLevelSequence.h"
#include "Nodes/Graph/FlowNode_CustomInput.h"
#include "Nodes/Graph/FlowNode_CustomOutput.h"
#include "Nodes/Graph/FlowNode_SubGraph.h"
#include "Types/FlowNamedDataPinProperty.h"
#include "AssetToolsModule.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "EdGraphUtilities.h"
#include "IAssetSearchModule.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "ISequencerChannelInterface.h" // ignore Rider's false "unused include" warning
#include "ISequencerModule.h"
#include "LevelEditor.h"
#include "Misc/CoreDelegates.h"
#include "Modules/ModuleManager.h"
#include "Widgets/SWindow.h"
static FName AssetSearchModuleName = TEXT("AssetSearch");
#define LOCTEXT_NAMESPACE "FlowEditorModule"
EAssetTypeCategories::Type FFlowEditorModule::FlowAssetCategory = static_cast<EAssetTypeCategories::Type>(0);
FAssetCategoryPath FFlowAssetCategoryPaths::Flow(LOCTEXT("Flow", "Flow"));
void FFlowEditorModule::StartupModule()
{
FFlowEditorStyle::Initialize();
TrySetFlowNodeDisplayStyleDefaults();
RegisterAssets();
// register visual utilities
FEdGraphUtilities::RegisterVisualPinConnectionFactory(MakeShareable(new FFlowGraphConnectionDrawingPolicyFactory));
FEdGraphUtilities::RegisterVisualPinFactory(MakeShareable(new FFlowGraphPinFactory()));
FEdGraphUtilities::RegisterVisualPinFactory(MakeShareable(new FFlowInputPinHandleFactory()));
FEdGraphUtilities::RegisterVisualPinFactory(MakeShareable(new FFlowOutputPinHandleFactory()));
// add Flow Toolbar
if (GetDefault<UFlowGraphSettings>()->bShowAssetToolbarAboveLevelEditor)
{
if (FLevelEditorModule* LevelEditorModule = FModuleManager::GetModulePtr<FLevelEditorModule>(TEXT("LevelEditor")))
{
const TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
MenuExtender->AddToolBarExtension("Play", EExtensionHook::After, nullptr, FToolBarExtensionDelegate::CreateRaw(this, &FFlowEditorModule::CreateFlowToolbar));
LevelEditorModule->GetToolBarExtensibilityManager()->AddExtender(MenuExtender);
}
}
// register Flow sequence track
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
FlowTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FFlowTrackEditor::CreateTrackEditor));
RegisterDetailCustomizations();
if (GIsEditor && !IsRunningCommandlet())
{
if (FSlateApplication::IsInitialized())
{
TryOpenWelcomeWindow();
}
else
{
PostEngineInitHandle = FCoreDelegates::OnPostEngineInit.AddRaw(this, &FFlowEditorModule::HandlePostEngineInit);
}
}
// register asset indexers
if (FModuleManager::Get().IsModuleLoaded(AssetSearchModuleName))
{
RegisterAssetIndexers();
}
ModulesChangedHandle = FModuleManager::Get().OnModulesChanged().AddRaw(this, &FFlowEditorModule::ModulesChangesCallback);
}
void FFlowEditorModule::RegisterForAssetChanges()
{
if (!bIsRegisteredForAssetChanges)
{
// Register asset change detection for search cache invalidation
FAssetRegistryModule& AssetRegistry = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
AssetRegistry.Get().OnAssetUpdated().AddRaw(this, &FFlowEditorModule::OnAssetUpdated);
AssetRegistry.Get().OnAssetRenamed().AddRaw(this, &FFlowEditorModule::OnAssetRenamed);
AssetRegistry.Get().OnAssetRemoved().AddRaw(this, &FFlowEditorModule::OnAssetUpdated);
bIsRegisteredForAssetChanges = true;
}
}
void FFlowEditorModule::ShutdownModule()
{
if (PostEngineInitHandle.IsValid())
{
FCoreDelegates::OnPostEngineInit.Remove(PostEngineInitHandle);
PostEngineInitHandle.Reset();
}
FFlowEditorStyle::Shutdown();
UnregisterDetailCustomizations();
UnregisterAssets();
// unregister track editors
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
SequencerModule.UnRegisterTrackEditor(FlowTrackCreateEditorHandle);
FModuleManager::Get().OnModulesChanged().Remove(ModulesChangedHandle);
if (bIsRegisteredForAssetChanges && FModuleManager::Get().IsModuleLoaded("AssetRegistry"))
{
// Unregister asset change detection
FAssetRegistryModule& AssetRegistry = FModuleManager::Get().GetModuleChecked<FAssetRegistryModule>("AssetRegistry");
AssetRegistry.Get().OnAssetUpdated().RemoveAll(this);
AssetRegistry.Get().OnAssetRenamed().RemoveAll(this);
AssetRegistry.Get().OnAssetRemoved().RemoveAll(this);
bIsRegisteredForAssetChanges = false;
}
}
void FFlowEditorModule::TrySetFlowNodeDisplayStyleDefaults() const
{
// Force the Flow module to be loaded before we try to access the Settings
FModuleManager::LoadModuleChecked<FFlowModule>("Flow");
UFlowGraphSettings* GraphSettings = GetMutableDefault<UFlowGraphSettings>();
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Node, FLinearColor(0.0f, 0.581f, 1.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Condition, FLinearColor(1.0f, 0.62f, 0.016f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Deprecated, FLinearColor(1.0f, 1.0f, 0.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Developer, FLinearColor(0.7f, 0.2f, 1.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::InOut, FLinearColor(1.0f, 0.0f, 0.008f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Latent, FLinearColor(0.0f, 0.770f, 0.375f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Logic, FLinearColor(1.0f, 1.0f, 1.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::SubGraph, FLinearColor(1.0f, 0.128f, 0.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::Terminal, FLinearColor(1.0f, 0.0f, 0.008f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::AddOn, FLinearColor(0.0f, 0.581f, 1.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::AddOn_PerSpawnedActor, FLinearColor(0.3f, 0.3f, 1.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::AddOn_Predicate, FLinearColor(1.0f, 1.0f, 1.0f, 1.0f)));
GraphSettings->TryAddDefaultNodeDisplayStyle(FFlowNodeDisplayStyleConfig(FlowNodeStyle::AddOn_Predicate_Composite, FLinearColor(1.0f, 1.0f, 1.0f, 1.0f)));
}
void FFlowEditorModule::RegisterAssets()
{
IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
// try to merge asset category with a built-in one
{
const FText AssetCategoryText = GetDefault<UFlowGraphSettings>()->FlowAssetCategoryName;
// Find matching built-in category
if (!AssetCategoryText.IsEmpty())
{
TArray<FAdvancedAssetCategory> AllCategories;
AssetTools.GetAllAdvancedAssetCategories(AllCategories);
for (const FAdvancedAssetCategory& ExistingCategory : AllCategories)
{
if (ExistingCategory.CategoryName.EqualTo(AssetCategoryText))
{
FlowAssetCategory = ExistingCategory.CategoryType;
break;
}
}
}
if (FlowAssetCategory == EAssetTypeCategories::None)
{
FlowAssetCategory = AssetTools.RegisterAdvancedAssetCategory(FName(TEXT("Flow")), AssetCategoryText);
}
}
const TSharedRef<IAssetTypeActions> FlowNodeActions = MakeShareable(new FAssetTypeActions_FlowNodeBlueprint());
RegisteredAssetActions.Add(FlowNodeActions);
AssetTools.RegisterAssetTypeActions(FlowNodeActions);
const TSharedRef<IAssetTypeActions> FlowNodeAddOnActions = MakeShareable(new FAssetTypeActions_FlowNodeAddOnBlueprint());
RegisteredAssetActions.Add(FlowNodeAddOnActions);
AssetTools.RegisterAssetTypeActions(FlowNodeAddOnActions);
}
void FFlowEditorModule::UnregisterAssets()
{
if (FModuleManager::Get().IsModuleLoaded("AssetTools"))
{
IAssetTools& AssetTools = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools").Get();
for (const TSharedRef<IAssetTypeActions>& TypeAction : RegisteredAssetActions)
{
AssetTools.UnregisterAssetTypeActions(TypeAction);
}
}
RegisteredAssetActions.Empty();
}
void FFlowEditorModule::RegisterCustomClassLayout(const TSubclassOf<UObject> Class, const FOnGetDetailCustomizationInstance DetailLayout)
{
if (Class)
{
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomClassLayout(Class->GetFName(), DetailLayout);
CustomClassLayouts.Add(Class->GetFName());
}
}
void FFlowEditorModule::RegisterCustomStructLayout(const UScriptStruct& Struct, const FOnGetPropertyTypeCustomizationInstance DetailLayout)
{
if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
{
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomPropertyTypeLayout(Struct.GetFName(), DetailLayout);
CustomStructLayouts.Add(Struct.GetFName());
}
}
void FFlowEditorModule::RegisterDetailCustomizations()
{
// register detail customizations
if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
{
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
RegisterCustomClassLayout(UFlowAsset::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowAssetDetails::MakeInstance));
RegisterCustomClassLayout(UFlowAssetParams::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowAssetParamsCustomization::MakeInstance));
RegisterCustomClassLayout(UFlowExecutableActorComponent::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowExecutableActorComponentCustomization::MakeInstance));
RegisterCustomClassLayout(UFlowNodeBase::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNodeBaseCustomization::MakeInstance));
RegisterCustomClassLayout(UFlowNode::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNode_Details::MakeInstance));
RegisterCustomClassLayout(UFlowNodeAddOn::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNodeAddOn_Details::MakeInstance));
RegisterCustomClassLayout(UFlowNode_ComponentObserver::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNode_ComponentObserverDetails::MakeInstance));
RegisterCustomClassLayout(UFlowNode_CustomInput::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNode_CustomInputDetails::MakeInstance));
RegisterCustomClassLayout(UFlowNode_CustomOutput::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNode_CustomOutputDetails::MakeInstance));
RegisterCustomClassLayout(UFlowNode_PlayLevelSequence::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNode_PlayLevelSequenceDetails::MakeInstance));
RegisterCustomClassLayout(UFlowNode_SubGraph::StaticClass(), FOnGetDetailCustomizationInstance::CreateStatic(&FFlowNode_SubGraphDetails::MakeInstance));
RegisterCustomStructLayout(*FFlowActorOwnerComponentRef::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowActorOwnerComponentRefCustomization::MakeInstance));
RegisterCustomStructLayout(*FFlowPin::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowPinCustomization::MakeInstance));
RegisterCustomStructLayout(*FFlowNamedDataPinProperty::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowNamedDataPinPropertyCustomization::MakeInstance));
RegisterCustomStructLayout(*FFlowAssetParamsPtr::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowAssetParamsPtrCustomization::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Bool::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Bool::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Int::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Int::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Int64::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Int64::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Float::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Float::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Double::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Double::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Name::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Name::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_String::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_String::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Text::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Text::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Enum::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Enum::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Vector::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Vector::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Rotator::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Rotator::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Transform::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Transform::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_GameplayTag::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_GameplayTag::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_GameplayTagContainer::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_GameplayTagContainer::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_InstancedStruct::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_InstancedStruct::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Class::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Class::MakeInstance));
RegisterCustomStructLayout(*FFlowDataPinValue_Object::StaticStruct(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFlowDataPinValueCustomization_Object::MakeInstance));
PropertyModule.NotifyCustomizationModuleChanged();
}
}
void FFlowEditorModule::UnregisterDetailCustomizations()
{
// unregister details customizations
if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
{
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
for (auto It = CustomClassLayouts.CreateConstIterator(); It; ++It)
{
if (It->IsValid())
{
PropertyModule.UnregisterCustomClassLayout(*It);
}
}
for (auto It = CustomStructLayouts.CreateConstIterator(); It; ++It)
{
if (It->IsValid())
{
PropertyModule.UnregisterCustomPropertyTypeLayout(*It);
}
}
PropertyModule.NotifyCustomizationModuleChanged();
}
}
void FFlowEditorModule::ModulesChangesCallback(const FName ModuleName, const EModuleChangeReason ReasonForChange) const
{
if (ReasonForChange == EModuleChangeReason::ModuleLoaded && ModuleName == AssetSearchModuleName)
{
RegisterAssetIndexers();
}
}
void FFlowEditorModule::RegisterAssetIndexers() const
{
IAssetSearchModule::Get().RegisterAssetIndexer(UFlowAsset::StaticClass(), MakeUnique<FFlowAssetIndexer>());
}
void FFlowEditorModule::CreateFlowToolbar(FToolBarBuilder& ToolbarBuilder) const
{
ToolbarBuilder.BeginSection("Flow");
{
ToolbarBuilder.AddWidget(SNew(SLevelEditorFlow));
}
ToolbarBuilder.EndSection();
}
TSharedRef<FFlowAssetEditor> FFlowEditorModule::CreateFlowAssetEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UFlowAsset* FlowAsset)
{
TSharedRef<FFlowAssetEditor> NewFlowAssetEditor(new FFlowAssetEditor());
NewFlowAssetEditor->InitFlowAssetEditor(Mode, InitToolkitHost, FlowAsset);
return NewFlowAssetEditor;
}
void FFlowEditorModule::OnAssetUpdated(const FAssetData& AssetData)
{
if (UFlowAsset* FlowAsset = Cast<UFlowAsset>(AssetData.GetAsset()))
{
FFindInFlowCache::OnFlowAssetChanged(*FlowAsset);
}
}
void FFlowEditorModule::OnAssetRenamed(const FAssetData& AssetData, const FString& OldObjectPath)
{
OnAssetUpdated(AssetData);
}
void FFlowEditorModule::HandlePostEngineInit()
{
if (PostEngineInitHandle.IsValid())
{
FCoreDelegates::OnPostEngineInit.Remove(PostEngineInitHandle);
PostEngineInitHandle.Reset();
}
TryOpenWelcomeWindow();
}
void FFlowEditorModule::TryOpenWelcomeWindow()
{
if (!FSlateApplication::IsInitialized())
{
return;
}
UFlowGraphEditorSettings* EditorSettings = GetMutableDefault<UFlowGraphEditorSettings>();
if (!EditorSettings || !EditorSettings->bShowWelcomeWindowOnStartup)
{
return;
}
const TSharedRef<SWindow> WelcomeWindow = SNew(SWindow)
.Title(LOCTEXT("FlowWelcomeWindowTitle", "Welcome to Flow Graph"))
.ClientSize(FVector2D(880.f, 520.f))
.SizingRule(ESizingRule::UserSized)
.AutoCenter(EAutoCenter::PreferredWorkArea)
.SupportsMaximize(false)
.SupportsMinimize(false)
[
SNew(SFlowWelcomeWindow)
];
FSlateApplication::Get().AddWindow(WelcomeWindow);
EditorSettings->bShowWelcomeWindowOnStartup = false;
EditorSettings->SaveConfig();
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FFlowEditorModule, FlowEditor)