-
Notifications
You must be signed in to change notification settings - Fork 126
Expand file tree
/
Copy pathFactionsConfigs.java
More file actions
96 lines (84 loc) · 4.73 KB
/
FactionsConfigs.java
File metadata and controls
96 lines (84 loc) · 4.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
/*
* Copyright 2025 The Terasology Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.faction;
import org.destinationsol.assets.AssetHelper;
import org.destinationsol.assets.json.Json;
import org.destinationsol.assets.json.Validator;
import org.json.JSONObject;
import org.terasology.gestalt.assets.ResourceUrn;
import javax.inject.Inject;
import java.util.HashMap;
import java.util.Map;
public class FactionsConfigs {
public final Map<ResourceUrn, Faction> factionConfigs;
@Inject
public FactionsConfigs(AssetHelper assetHelper) {
factionConfigs = new HashMap<>();
for (ResourceUrn resource : assetHelper.listAssets(Json.class, "factions")) {
JSONObject rootNode = Validator.getValidatedJSON(resource.toString(), "engine:schemaFactions");
Map<ResourceUrn, Map<ResourceUrn, Integer>> relations = new HashMap<>();
for (String factionName : rootNode.keySet()) {
ResourceUrn normalisedName = new ResourceUrn(factionName);
if (!factionConfigs.containsKey(normalisedName)) {
factionConfigs.put(normalisedName, FactionConfig.load(normalisedName, assetHelper.get(normalisedName, Json.class).get().getJsonValue()));
}
Map<ResourceUrn, Integer> factionRelations = new HashMap<>();
relations.put(normalisedName, new HashMap<>());
JSONObject factionAttributes = rootNode.getJSONObject(factionName);
if (factionAttributes.has("relations")) {
JSONObject factionRelationsJSON = factionAttributes.getJSONObject("relations");
for (String key : factionRelationsJSON.keySet()) {
factionRelations.put(new ResourceUrn(key), factionRelationsJSON.getInt(key));
}
}
relations.put(normalisedName, factionRelations);
}
for (Map.Entry<ResourceUrn, Map<ResourceUrn, Integer>> factionRelations : relations.entrySet()) {
Faction faction = factionConfigs.get(factionRelations.getKey());
for (Map.Entry<ResourceUrn, Integer> factionRelation : factionRelations.getValue().entrySet()) {
Faction otherFaction = factionConfigs.get(factionRelation.getKey());
faction.setRelation(otherFaction, factionRelation.getValue());
}
}
for (Faction faction : factionConfigs.values()) {
for (Faction otherFaction : factionConfigs.values()) {
if (faction.isAwareOf(otherFaction) && otherFaction.isAwareOf(faction)) {
// Asymmetric relationships are explicitly allowed.
continue;
}
if (faction.isAwareOf(otherFaction) && !otherFaction.isAwareOf(faction)) {
otherFaction.setRelation(faction, faction.getRelation(otherFaction));
} else if (!faction.isAwareOf(otherFaction) && otherFaction.isAwareOf(faction)) {
faction.setRelation(otherFaction, otherFaction.getRelation(faction));
} else {
float factionRelation = faction.getRelation(otherFaction);
float otherFactionRelation = otherFaction.getRelation(faction);
// The simplified rules of uncertain Destination Sol diplomacy:
// - If both are friendly, the stronger positivity will prevail.
// - If both are hostile, the stronger hostility will prevail.
// - If your enemy is hostile to you, you must be hostile to your enemy.
// - Neutrality is considered friendly.
float relation = (factionRelation >= 0 && otherFactionRelation >= 0) ?
Math.max(factionRelation, otherFactionRelation) :
Math.min(factionRelation, otherFactionRelation);
faction.setRelation(otherFaction, relation);
otherFaction.setRelation(faction, relation);
}
}
}
}
}
}