Describe the bug
Bloodlines made it so all particles dynamically atlas themselves based on what's viewable or rendering etc. meaning no particle has a stable hash, I'm not sure if there is away around this other than modifying the client with a dll that short circuits the memory address of the system that does this atlasing, but there's not telling if that will work.
This essentially makes it so no particles can be remastered or work or look correctly, since they are neither stable at the hash level, nor at the game level.
How do you reproduce the bug?
Check the categorize texture list. It will fluctuate when various things happen in the game like firing weapons, using powers, changing levels, when rain starts and stops.
What is the expected behavior?
There should be some kind of way to stabilize the hash?
Not sure if this is possible. It might have to be short circuited with a .dll or something outside of the remix runtime.
Version
All Versions have this issue.
Logs
No response
Crash dumps
No response
Media
No response
Describe the bug
Bloodlines made it so all particles dynamically atlas themselves based on what's viewable or rendering etc. meaning no particle has a stable hash, I'm not sure if there is away around this other than modifying the client with a dll that short circuits the memory address of the system that does this atlasing, but there's not telling if that will work.
This essentially makes it so no particles can be remastered or work or look correctly, since they are neither stable at the hash level, nor at the game level.
How do you reproduce the bug?
Check the categorize texture list. It will fluctuate when various things happen in the game like firing weapons, using powers, changing levels, when rain starts and stops.
What is the expected behavior?
There should be some kind of way to stabilize the hash?
Not sure if this is possible. It might have to be short circuited with a .dll or something outside of the remix runtime.
Version
All Versions have this issue.
Logs
No response
Crash dumps
No response
Media
No response