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This repository was archived by the owner on Jul 1, 2024. It is now read-only.

Commit 21bd659

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Update
- Context Menu added when right-clicking key (W.I.P) - Fixed key usage in dec/enc functions - And many other additions
2 parents 4b22b26 + e2cdf9b commit 21bd659

15 files changed

Lines changed: 1201 additions & 553 deletions

CodeStage Decrypter.csproj

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</PropertyGroup>
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<ItemGroup>
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<None Remove="blank.bmp" />
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<None Remove="decIcon.ico" />
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<None Remove="encIcon.ico" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="CustomControls\" />
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<Folder Include="Resources\" />
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<PackageReference Include="ObjectListView.Official" Version="2.9.1" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ObjectListView.Official" Version="2.9.1" />
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<Reference Include="UnityEngine">
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<HintPath>E:\Programs\Unity Technologies\2021.2.19f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Resource Include="blank.bmp" />
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</ItemGroup>
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</Project>

CustomControls/Color32Renderer.cs

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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using BrightIdeasSoftware;
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using static CodeStage_Decrypter.EncrypterDecrypter;
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namespace CodeStage_Decrypter
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{
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public class Color32Renderer : BaseRenderer
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{
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public override bool OptionalRender(Graphics g, Rectangle r)
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{
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if (RowObject.GetType() != typeof(Color32))
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return false;
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Color32 c = (Color32)RowObject;
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g.DrawRectangle(new Pen(System.Drawing.Color.FromArgb(c.a, c.r, c.g, c.b)), r);
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return false;
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}
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}
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}

CustomControls/ColorPicker.cs

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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using static CodeStage_Decrypter.EncrypterDecrypter;
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using Color = System.Drawing.Color;
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using UColor = CodeStage_Decrypter.EncrypterDecrypter.Color32;
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namespace CodeStage_Decrypter
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{
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public class ColorPicker : Button
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{
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public ColorPicker()
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{
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dialog = new ColorDialog();
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_colorImage = Properties.Resources.blank;
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Click += ColorPicker_OnClick;
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Validating += ColorPicker_Validating;
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}
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public override string Text { get => string.Empty; }
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new public Image Image
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{
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get => _colorImage;
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}
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public UColor Value { get; set; }
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private Color _formsColor;
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private readonly ColorDialog dialog;
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private readonly Image _colorImage;
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private void ColorPicker_OnClick(object sender, EventArgs e)
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{
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_formsColor = Color.FromArgb((int)(uint)(Value.a << 24) | (Value.r << 16) | (Value.g << 8) | (Value.b << 0));
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dialog.Color = _formsColor;
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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var color = dialog.Color;
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Value = new UColor(color.R, color.G, color.B, color.A);
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}
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}
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private void ColorPicker_Validating(object sender, System.ComponentModel.CancelEventArgs e)
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{
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uint color = (uint)_formsColor.ToArgb();
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UColor result;
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result.a = (byte)(color >> 24);
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result.r = (byte)(color >> 16);
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result.g = (byte)(color >> 8);
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result.b = (byte)(color >> 0);
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Value = result;
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BackColor = _formsColor;
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}
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}
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}

CustomControls/ColorPicker.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>

DecrypterEncrypter

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