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README.md

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@@ -4,24 +4,20 @@ Primarily made for [Slendytubbies 3](https://zeoworks.com/games/Slendytubbies3.h
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but can also work for other games, as long as they use [ACTk](https://codestage.net/uas/actk/)
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# Troubleshooting
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### Where do I find the cryptokey?
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The key will **always** be stored inside the key named as the MD2 hash of "ElonShotMarsWithACar" (9978e9f39c218d674463dab9dc728bd6)
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inside the game's registry. There it will be in base64 and can be easily decoded.
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The cryptokey is composed of randomly-generated characters so don't be weirded out when you see it.
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### Where is the game's registry folder?
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It's at HKEY_CURRENT_USER\SOFTWARE\\(name of company)\\(name of game)
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If you're testing using a Unity project then it will be at HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\\(name of company)\\(name of game)
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### It works but it's just giving me gibberish
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The game might be using an older version of ACTk.
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### It works but it's just giving me gibberish (or just some keys are gibberish)
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The game/keys might be using (or are from) an older version of ACTk.
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The system is still the same but the key will always be "e806f6"
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Also make sure you placed the cryptokey itself and not its base64 version.
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### It's saying the base64 code is invalid
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Make sure you didn't put the whole key name (e.g "AAAAAA==\_h542588110")
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or you didn't include an invalid character (like the dot at the end of a value,
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it's for some unknown reason placed there and it isn't part of the base64 code)
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~Also make sure you placed the cryptokey itself and not its base64 version.~
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The Viewer can automatically find the key.
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### Where's the source code?
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I currently don't plan to share the source code although I managed to create this by using and analysing ACTk's own source code.
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### It decrypts the key but shows "SAVES_TAMPERED"
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Normally that happens when ACTk's system cannot
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decrypt the value (be it not being able to decode the
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base64 or some bytes missing or even some bytes being
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***tampered*** with.)

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