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PlayerDAO.java
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131 lines (110 loc) · 4.52 KB
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// Copyright 2022 PingCAP, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.pingcap.dao;
import com.pingcap.model.Player;
import com.pingcap.model.PlayerMapperEx;
import org.apache.ibatis.session.SqlSession;
import org.apache.ibatis.session.SqlSessionFactory;
import java.util.List;
import java.util.function.Function;
/**
* PlayerDAO
*
* @author Icemap
* @date 2022/5/23
*/
public class PlayerDAO {
public static class NotEnoughException extends RuntimeException {
public NotEnoughException(String message) {
super(message);
}
}
// Run SQL code in a way that automatically handles the
// transaction retry logic, so we don't have to duplicate it in
// various places.
public Object runTransaction(SqlSessionFactory sessionFactory, Function<PlayerMapperEx, Object> fn) {
Object resultObject = null;
SqlSession session = null;
try {
// open a session with autoCommit is false
session = sessionFactory.openSession(false);
// get player mapper
PlayerMapperEx playerMapperEx = session.getMapper(PlayerMapperEx.class);
resultObject = fn.apply(playerMapperEx);
session.commit();
System.out.println("APP: COMMIT;");
} catch (Exception e) {
if (e instanceof NotEnoughException) {
System.out.printf("APP: ROLLBACK BY LOGIC; \n%s\n", e.getMessage());
} else {
System.out.printf("APP: ROLLBACK BY ERROR; \n%s\n", e.getMessage());
}
if (session != null) {
session.rollback();
}
} finally {
if (session != null) {
session.close();
}
}
return resultObject;
}
public Function<PlayerMapperEx, Object> createPlayers(List<Player> players) {
return playerMapperEx -> {
Integer addedPlayerAmount = 0;
for (Player player: players) {
playerMapperEx.insert(player);
addedPlayerAmount ++;
}
System.out.printf("APP: createPlayers() --> %d\n", addedPlayerAmount);
return addedPlayerAmount;
};
}
public Function<PlayerMapperEx, Object> buyGoods(String sellId, String buyId, Integer amount, Integer price) {
return playerMapperEx -> {
Player sellPlayer = playerMapperEx.selectByPrimaryKeyWithLock(sellId);
Player buyPlayer = playerMapperEx.selectByPrimaryKeyWithLock(buyId);
if (buyPlayer == null || sellPlayer == null) {
throw new NotEnoughException("sell or buy player not exist");
}
if (buyPlayer.getCoins() < price || sellPlayer.getGoods() < amount) {
throw new NotEnoughException("coins or goods not enough, rollback");
}
int affectRows = 0;
buyPlayer.setGoods(buyPlayer.getGoods() + amount);
buyPlayer.setCoins(buyPlayer.getCoins() - price);
affectRows += playerMapperEx.updateByPrimaryKey(buyPlayer);
sellPlayer.setGoods(sellPlayer.getGoods() - amount);
sellPlayer.setCoins(sellPlayer.getCoins() + price);
affectRows += playerMapperEx.updateByPrimaryKey(sellPlayer);
System.out.printf("APP: buyGoods --> sell: %s, buy: %s, amount: %d, price: %d\n", sellId, buyId, amount, price);
return affectRows;
};
}
public Function<PlayerMapperEx, Object> getPlayerByID(String id) {
return playerMapperEx -> playerMapperEx.selectByPrimaryKey(id);
}
public Function<PlayerMapperEx, Object> printPlayers(Integer limit) {
return playerMapperEx -> {
List<Player> players = playerMapperEx.selectByLimit(limit);
for (Player player: players) {
System.out.println("\n[printPlayers]:\n" + player);
}
return 0;
};
}
public Function<PlayerMapperEx, Object> countPlayers() {
return PlayerMapperEx::count;
}
}