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OriTextures.cs
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20 lines (18 loc) · 1.24 KB
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using AnimLib;
namespace OriMod {
/// <summary>
/// Stores references to <see cref="Microsoft.Xna.Framework.Graphics.Texture2D"/> that are used in code.
/// </summary>
internal class OriTextures : SingleInstance<OriTextures> {
private OriTextures() { }
internal readonly ReferencedTexture2D playerPrimary = new ReferencedTexture2D("Animations/PlayerAnim");
internal readonly ReferencedTexture2D playerSecondary = new ReferencedTexture2D("Animations/PlayerAnimSecondary");
internal readonly ReferencedTexture2D transform = new ReferencedTexture2D("Animations/TransformAnim");
internal readonly ReferencedTexture2D trail = new ReferencedTexture2D("PlayerEffects/PlayerTrail");
//[Obsolete] internal readonly ReferencedTexture2D soulLink; // = new ReferencedTexture2D("PlayerEffects/RevSoulLinkSpritesheet");
internal readonly ReferencedTexture2D burrowTimer = new ReferencedTexture2D("PlayerEffects/BurrowTimer");
internal readonly ReferencedTexture2D bashArrow = new ReferencedTexture2D("Animations/BashAnim");
internal readonly ReferencedTexture2D feather = new ReferencedTexture2D("Animations/GlideAnim");
internal readonly ReferencedTexture2D sein = new ReferencedTexture2D("Projectiles/Minions/Sein_Glow");
}
}