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en/manual/get-started/key-concepts.md

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- [**Sync Script**](../scripts/types-of-script/sync-script.md) - a script that runs when it's added and then every frame.
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- [**Async Script**](../scripts/types-of-script/async-script.md) - an **asynchronous** script that runs only once when it's added, but can await the next frame continuously.
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For more information, read [types of script](../scripts/types-of-script.md).
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For more information, read [types of script](../scripts/types-of-script/index.md).
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## Assets and resources
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en/manual/get-started/launch-a-game.md

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## Launch a game from Visual Studio
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1. In Game Studio, in the toolbar, click ![Open in IDE](media/launch-your-game-ide-icon.webp) (**Open in IDE**) to launch Visual Studio.
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1. In Game Studio, in the toolbar, click ![Open in IDE](media/launch-your-game-IDE-icon.webp) (**Open in IDE**) to launch Visual Studio.
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2. In the Visual Studio toolbar, set the appropriate project as the startup project.
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en/manual/glossary/index.md

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## Scripting terms
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- [Asynchronous script](../scripts/types-of-script.md): Runs a task-like Execute method; can await operations and return to the main thread with `await Script.NextFrame()`.
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- [Asynchronous script](../scripts/types-of-script/async-script.md): Runs a task-like Execute method; can await operations and return to the main thread with `await Script.NextFrame()`.
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- [Best practices](../scripts/best-practice.md): Recommended coding patterns for Stride projects.
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- [Camera controller](../../tutorials/csharpintermediate/third-person-camera.md): A script enabling camera movement using input.
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- [Content.Load<T>](../scripts/create-a-model-from-code.md): Load assets at runtime via the content system.
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- [Public properties and fields](../scripts/public-properties-and-fields.md): Expose script fields to the editor.
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- [SceneSystem.SceneInstance.RootScene](../scripts/create-a-model-from-code.md): Access the active scene instance.
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- [Scheduling and priorities](../scripts/scheduling-and-priorities.md): Control script execution order and timing.
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- [Startup script](../scripts/types-of-script.md): Runs when added/removed at runtime; used to initialize or tear down game elements.
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- [Synchronous script](../scripts/types-of-script.md): Has an Update method that runs every frame on the main thread.
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- [Update method](../scripts/types-of-script.md#synchronous-scripts): A callback that runs every frame to update game logic.
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- [Startup script](../scripts/types-of-script/startup-script.md): Runs when added/removed at runtime; used to initialize or tear down game elements.
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- [Synchronous script](../scripts/types-of-script/sync-script.md): Has an Update method that runs every frame on the main thread.
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- [Update method](../scripts/types-of-script/sync-script.md#update): A callback that runs every frame to update game logic.
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## Sprites terms
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- [Enable VR](../virtual-reality/enable-vr.md): Enable VR support for your project.
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- [Overlays](../virtual-reality/overlays.md): Display UI or HUDs in VR using overlays.
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- [Preview a scene in VR](../virtual-reality/preview-a-scene-in-vr.md): Test your scene with a VR headset.
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- [Preview a scene in VR](../virtual-reality/preview-a-scene-in-vr.md): Test your scene with a VR headset.

en/manual/graphics/effects-and-shaders/custom-shaders.md

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1. Make sure you have the [Stride Visual Studio extension](../../get-started/visual-studio-extension.md) installed. This is necessary to convert the shader files from SDSL ([Stride shading language](index.md)) to `.cs` files.
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2. In Game Studio, in the toolbar, click ![Open in IDE](../../get-started/media/launch-your-game-ide-icon.webp) (**Open in IDE**) to open your project in Visual Studio.
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2. In Game Studio, in the toolbar, click ![Open in IDE](../../get-started/media/launch-your-game-IDE-icon.webp) (**Open in IDE**) to open your project in Visual Studio.
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3. In the Visual Studio **Solution Explorer**, right-click the project (eg *MyGame.Game*) and select **Add > New item**.
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en/manual/graphics/post-effects/color-transforms/custom-color-transforms.md

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1. Make sure you have the [Stride Visual Studio extension](../../../get-started/visual-studio-extension.md) installed. This is necessary to convert the shader files from SDSL ([Stride shading language](../../effects-and-shaders/shading-language/index.md)) to `.cs` files.
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2. In Game Studio, in the toolbar, click ![Open in IDE](../../../get-started/media/launch-your-game-ide-icon.webp) (**Open in IDE**) to open your project in Visual Studio.
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2. In Game Studio, in the toolbar, click ![Open in IDE](../../../get-started/media/launch-your-game-IDE-icon.webp) (**Open in IDE**) to open your project in Visual Studio.
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3. In the Visual Studio **Solution Explorer**, right-click the project (eg *MyGame.Game*) and select **New item**.
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* [Graphics compositor](../../graphics-compositor/index.md)
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* [Post effects](../index.md)
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* [Color transforms](index.md)
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* [Stride Visual Studio extension](../../../get-started/visual-studio-extension.md)
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* [Stride Visual Studio extension](../../../get-started/visual-studio-extension.md)

en/manual/graphics/window-configuration.md

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<span class="badge text-bg-primary">Beginner</span>
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Properties of the game's window can be controled through code.
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Properties of the game's window can be controlled through code.
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Currently, this cannot be configured in Game Studio, so a simple alternative is to have a [`Startup Script`](../scripts/types-of-script#startup-scripts) in the root scene of your project, that changes values of `Game.Window`.
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Currently, this cannot be configured in Game Studio, so a simple alternative is to have a [`Startup Script`](../scripts/types-of-script/startup-script.md) in the root scene of your project, that changes values of `Game.Window`.
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> [!Note]
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> The best solution would be to change these properties before the window is opened, by overriding the `Game` class, but this is outside of the scope of this page.
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// True when the window is minimized
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var minimized = Game.Window.IsMinimized;
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```
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```

en/manual/index.md

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- <span class="badge text-bg-success">New</span> [Physics](physics/index.md) - Bepu Physics docs added
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- <span class="badge text-bg-info">Updated</span> [Bullet Physics](physics-bullet/index.md) - Bullet Physics docs moved
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- <span class="badge text-bg-info">Updated</span> [Files and Folders](files-and-folders/distribute-a-game.md) - Game distribution steps updated
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- <span class="badge text-bg-info">Updated</span> [Scripts - Types of script](scripts/types-of-script.md) - Asynchronous script example improved
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- <span class="badge text-bg-info">Updated</span> [Scripts - Types of script](scripts/types-of-script/index.md) - Asynchronous script example improved
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- <span class="badge text-bg-success">New</span> [Scripts - Gizmos](scripts/gizmos.md) - Description and example of the Flexible Processing system
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- <span class="badge text-bg-success">New</span> [ECS - Flexible Processing](engine/entity-component-system/flexible-processing.md) - Description and example of the Flexible Processing system
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- <span class="badge text-bg-info">Updated</span> [Linux - Setup and requirements](platforms/linux/setup-and-requirements.md) - Fedora OS option added
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- <span class="badge text-bg-success">New</span> [Scripts - Serialization](scripts/serialization.md) - Explanation of serialization
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- <span class="badge text-bg-info">Updated</span> [Scripts - Public properties and fields](scripts/public-properties-and-fields.md) - Content improvements and additions
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- <span class="badge text-bg-success">New</span> [Engine - Entity Component model - Usage](engine/entity-component-system/usage.md) - Explanation of ECS usage
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- <span class="badge text-bg-info">Updated</span> [Engine - Entity Component model](engine/entity-component-system/index.md) - Content improvements
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- <span class="badge text-bg-info">Updated</span> [Stride for Unity® developers](stride-for-unity-developers/index.md) - Content improvements
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- Tutorials
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- <span class="badge text-bg-info">Updated</span> [Tutorials](../tutorials/index.md) - Quick Tutorials section added
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- <span class="badge text-bg-info">Updated</span> [Tutorials](../tutorials/index.md) - Added lesson counts and total length

en/manual/install-and-update/install-stride.md

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Click **Yes** to install the latest version.
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5. (Optional) The Stride Launcher asks if you want to install the Visual Studio integration. Installing it isn't mandatory and it can be done later with the launcher. For more information, visit [this section](#visual-studio-integration).
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5. (Optional) The Stride Launcher asks if you want to install the Visual Studio integration. Installing it isn't mandatory and it can be done later with the launcher. For more information, visit [this section](#stride-extension).
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![Install Visual Studio integration](media/install-VS-plug-in-prompt.webp)
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en/manual/particles/index.md

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**Particles** are shapes that, used in large numbers, create pseudo-3D effects. You can use particles to create effects such as liquid, fire, explosions, smoke, lightning, motion trails, magic effects, and so on.
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![Particles](media/particles.png)
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![Particles](media/Particles.png)
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![Particles sample project](media/select-particles-sample-project.png)
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![Particles sample project](media/select-particles-sample-project.png)

en/manual/platforms/ios.md

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>[!Tip]
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>To open your project in Visual Studio from Game Studio, in the Game Studio toolbar, click ![Open in IDE](../scripts/media/launch-your-game-ide-icon.png) (**Open in IDE**).
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>To open your project in Visual Studio from Game Studio, in the Game Studio toolbar, click ![Open in IDE](../scripts/media/launch-your-game-IDE-icon.png) (**Open in IDE**).
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## See also
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* [iOs in the Xamarin documentation](https://developer.xamarin.com/guides/ios/)
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* [Compile shaders](../graphics/effects-and-shaders/compile-shaders.md)
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* [Compile shaders](../graphics/effects-and-shaders/compile-shaders.md)

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