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CMakeLists.txt
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315 lines (274 loc) · 8.63 KB
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cmake_minimum_required(VERSION 3.22)
project(JUCEAudioGenerator VERSION 1.0.0)
# C++20 requirement for modern features
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Build configuration options
option(BUILD_STANDALONE "Build standalone application" ON)
option(BUILD_VST3 "Build VST3 plugin" ON)
option(BUILD_AU "Build Audio Unit plugin" ON)
option(BUILD_AUV3 "Build AUv3 plugin for iOS/macOS" OFF)
option(BUILD_AAX "Build AAX plugin" OFF)
option(ENABLE_CODESIGNING "Enable code signing" OFF)
option(ENABLE_TESTING "Enable unit tests" OFF)
# Platform detection
if(APPLE)
if(CMAKE_OSX_SYSROOT MATCHES "iphoneos")
set(PLATFORM_IOS TRUE)
set(BUILD_AUV3 ON) # Enable AUv3 for iOS builds
set(BUILD_STANDALONE OFF)
set(BUILD_VST3 OFF)
set(BUILD_AU OFF)
else()
set(PLATFORM_MACOS TRUE)
endif()
elseif(WIN32)
set(PLATFORM_WINDOWS TRUE)
set(BUILD_AU OFF) # AU not available on Windows
elseif(UNIX)
set(PLATFORM_LINUX TRUE)
set(BUILD_AU OFF) # AU not available on Linux
endif()
# JUCE setup
add_subdirectory(JUCE)
# Shared configuration
set(PLUGIN_NAME "JUCEAudioGenerator")
set(PLUGIN_MANUFACTURER "finitud-labs")
set(PLUGIN_DESCRIPTION "Professional dual-target audio generator with AUv3 support")
set(PLUGIN_CATEGORY "Generator")
# Shared source files
set(SHARED_SOURCES
Source/AudioEngine.cpp
Source/SharedAudioComponent.cpp
)
# Platform-specific sources
set(PLATFORM_SOURCES)
if(PLATFORM_IOS)
list(APPEND PLATFORM_SOURCES
Source/iOS/TouchInterface.cpp
Source/iOS/MobileOptimizations.cpp
)
elseif(PLATFORM_MACOS)
list(APPEND PLATFORM_SOURCES
Source/macOS/NativeIntegration.cpp
)
elseif(PLATFORM_WINDOWS)
list(APPEND PLATFORM_SOURCES
Source/Windows/WindowsOptimizations.cpp
)
elseif(PLATFORM_LINUX)
list(APPEND PLATFORM_SOURCES
Source/Linux/LinuxOptimizations.cpp
)
endif()
# Function to configure common target properties
function(configure_target target_name)
target_sources(${target_name} PRIVATE ${SHARED_SOURCES} ${PLATFORM_SOURCES})
target_link_libraries(${target_name} PRIVATE
juce::juce_gui_extra
juce::juce_audio_basics
juce::juce_audio_devices
juce::juce_audio_processors
juce::juce_audio_utils
juce::juce_dsp
)
target_compile_definitions(${target_name} PRIVATE
JUCE_WEB_BROWSER=0
JUCE_USE_CURL=0
JUCE_VST3_CAN_REPLACE_VST2=0
JUCE_DISPLAY_SPLASH_SCREEN=0
JUCE_REPORT_APP_USAGE=0
JUCE_MODAL_LOOPS_PERMITTED=1
)
# Platform-specific definitions
if(PLATFORM_IOS)
target_compile_definitions(${target_name} PRIVATE
JUCE_IOS=1
JUCE_MOBILE=1
TARGET_AUV3=1
)
elseif(PLATFORM_MACOS)
target_compile_definitions(${target_name} PRIVATE
JUCE_MAC=1
PLATFORM_DESKTOP=1
)
elseif(PLATFORM_WINDOWS)
target_compile_definitions(${target_name} PRIVATE
JUCE_WINDOWS=1
PLATFORM_DESKTOP=1
)
elseif(PLATFORM_LINUX)
target_compile_definitions(${target_name} PRIVATE
JUCE_LINUX=1
PLATFORM_DESKTOP=1
)
endif()
# C++20 features
target_compile_features(${target_name} PRIVATE cxx_std_20)
# Optimization flags
if(CMAKE_BUILD_TYPE STREQUAL "Release")
target_compile_options(${target_name} PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/O2 /GL>
$<$<CXX_COMPILER_ID:GNU,Clang>:-O3 -flto>
)
target_link_options(${target_name} PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/LTCG>
$<$<CXX_COMPILER_ID:GNU,Clang>:-flto>
)
endif()
# Generate JUCE header
juce_generate_juce_header(${target_name})
endfunction()
# Plugin target (VST3, AU, AAX)
if(BUILD_VST3 OR BUILD_AU OR BUILD_AAX)
set(PLUGIN_FORMATS)
if(BUILD_VST3)
list(APPEND PLUGIN_FORMATS VST3)
endif()
if(BUILD_AU AND APPLE)
list(APPEND PLUGIN_FORMATS AU)
endif()
if(BUILD_AAX)
list(APPEND PLUGIN_FORMATS AAX)
endif()
juce_add_plugin(${PLUGIN_NAME}
VERSION ${PROJECT_VERSION}
COMPANY_NAME "${PLUGIN_MANUFACTURER}"
PLUGIN_MANUFACTURER_CODE "Flab"
PLUGIN_CODE "JAG5"
FORMATS ${PLUGIN_FORMATS}
PRODUCT_NAME "${PLUGIN_NAME}"
DESCRIPTION "${PLUGIN_DESCRIPTION}"
PLUGIN_CATEGORY_ID "kPluginCategGenerator"
IS_SYNTH FALSE
NEEDS_MIDI_INPUT FALSE
NEEDS_MIDI_OUTPUT FALSE
IS_MIDI_EFFECT FALSE
EDITOR_WANTS_KEYBOARD_FOCUS FALSE
COPY_PLUGIN_AFTER_BUILD TRUE
VST3_CATEGORIES "Generator"
AU_MAIN_TYPE "kAudioUnitType_Generator"
AU_SANDBOX_SAFE TRUE
)
target_sources(${PLUGIN_NAME} PRIVATE
Source/PluginProcessor.cpp
Source/PluginEditor.cpp
)
configure_target(${PLUGIN_NAME})
# Plugin-specific modules
target_link_libraries(${PLUGIN_NAME} PRIVATE
juce::juce_audio_plugin_client
)
target_compile_definitions(${PLUGIN_NAME} PRIVATE
TARGET_PLUGIN=1
)
endif()
# AUv3 target for iOS/macOS
if(BUILD_AUV3 AND APPLE)
juce_add_plugin(${PLUGIN_NAME}_AUv3
VERSION ${PROJECT_VERSION}
COMPANY_NAME "${PLUGIN_MANUFACTURER}"
PLUGIN_MANUFACTURER_CODE "Flab"
PLUGIN_CODE "JA3V"
FORMATS AUv3
PRODUCT_NAME "${PLUGIN_NAME} AUv3"
DESCRIPTION "${PLUGIN_DESCRIPTION} for iOS and macOS"
PLUGIN_CATEGORY_ID "kAudioUnitType_Generator"
IS_SYNTH FALSE
NEEDS_MIDI_INPUT FALSE
NEEDS_MIDI_OUTPUT FALSE
IS_MIDI_EFFECT FALSE
EDITOR_WANTS_KEYBOARD_FOCUS FALSE
AUV3_CATEGORY "Generator"
BUNDLE_ID "com.finitud-labs.juceaudiogenerator.auv3"
AU_SANDBOX_SAFE TRUE
)
target_sources(${PLUGIN_NAME}_AUv3 PRIVATE
Source/PluginProcessor.cpp
Source/AUv3/AUv3Editor.cpp
)
configure_target(${PLUGIN_NAME}_AUv3)
# AUv3-specific modules
target_link_libraries(${PLUGIN_NAME}_AUv3 PRIVATE
juce::juce_audio_plugin_client
)
target_compile_definitions(${PLUGIN_NAME}_AUv3 PRIVATE
TARGET_AUV3=1
TARGET_MOBILE_PLUGIN=1
)
# AUv3-specific configuration
if(PLATFORM_IOS)
set_target_properties(${PLUGIN_NAME}_AUv3 PROPERTIES
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2" # iPhone and iPad
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "12.0"
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
)
endif()
endif()
# Standalone application
if(BUILD_STANDALONE)
juce_add_gui_app(${PLUGIN_NAME}_Standalone
VERSION ${PROJECT_VERSION}
COMPANY_NAME "${PLUGIN_MANUFACTURER}"
PRODUCT_NAME "${PLUGIN_NAME}"
BUNDLE_ID "com.finitud-labs.juceaudiogenerator"
)
target_sources(${PLUGIN_NAME}_Standalone PRIVATE
Source/Main.cpp
Source/MainComponent.cpp
Source/Standalone/StandaloneWrapper.cpp
)
configure_target(${PLUGIN_NAME}_Standalone)
target_compile_definitions(${PLUGIN_NAME}_Standalone PRIVATE
TARGET_STANDALONE=1
)
endif()
# Keep the original test app for development
juce_add_gui_app(TestJuce
VERSION ${PROJECT_VERSION}
COMPANY_NAME "${PLUGIN_MANUFACTURER}"
PRODUCT_NAME "test-juce"
)
target_sources(TestJuce PRIVATE
Source/Main.cpp
Source/MainComponent.cpp
Source/AudioEngine.cpp
)
configure_target(TestJuce)
target_compile_definitions(TestJuce PRIVATE
TARGET_TEST=1
)
# Code signing configuration
if(ENABLE_CODESIGNING AND APPLE)
include(cmake/CodeSigning.cmake)
setup_code_signing()
endif()
# Custom build targets
add_custom_target(build_all_targets
DEPENDS
$<$<BOOL:${BUILD_STANDALONE}>:${PLUGIN_NAME}_Standalone>
$<$<BOOL:${BUILD_VST3}>:${PLUGIN_NAME}>
$<$<BOOL:${BUILD_AUV3}>:${PLUGIN_NAME}_AUv3>
TestJuce
)
# Testing
if(ENABLE_TESTING)
enable_testing()
add_subdirectory(Tests)
endif()
# Installation and packaging
include(GNUInstallDirs)
# Print build configuration
message(STATUS "=== JUCE Audio Generator Build Configuration ===")
message(STATUS "Version: ${PROJECT_VERSION}")
message(STATUS "Platform: ${CMAKE_SYSTEM_NAME}")
message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
message(STATUS "C++ Standard: ${CMAKE_CXX_STANDARD}")
message(STATUS "Standalone: ${BUILD_STANDALONE}")
message(STATUS "VST3: ${BUILD_VST3}")
message(STATUS "AU: ${BUILD_AU}")
message(STATUS "AUv3: ${BUILD_AUV3}")
message(STATUS "AAX: ${BUILD_AAX}")
message(STATUS "Code Signing: ${ENABLE_CODESIGNING}")
message(STATUS "Testing: ${ENABLE_TESTING}")
message(STATUS "===============================================")