[Minor] Range.Maximum/Minimum#2227
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The proper approach should be to make ProjectileRange support RangeMultiplier. |
| AttachEffect.DisallowedMaxCounts= ; integer - maximum disallowed instance count (comma-separated) for cumulative types in order from first to last. | ||
| AttachEffect.IgnoreFromSameSource=false ; boolean | ||
| AttachEffect.CheckOnFirer=false ; boolean | ||
| Range.Maximum=2147483647 ; integer |
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Perhaps they are suitable for using the same series of prefixes in tag names?
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There're cases when we don't want weapon range AE or other range modifiers to change weapon's range infinitely. F.ex. if it's longer than the weapon's
ProjectileRangeit'll fail to hit the target beyond that. Adding a setting on weapon for theses cases to define the maximum/minimum value of its range